Sandbox · Lightweight

Host a Garry's Mod Server

Host Garry's Mod on your own Windows 10/11 or Linux computer. Swarm Hosts gives you a browser control panel to start, stop, monitor, and back up your server.

  • Server Actions
  • Guided settings
  • Backups
Garry's Mod dedicated server artwork Available in Early Access

Hardware and runtime

What Garry's Mod needs

Minimum requirements are a starting point. World size, player count, content, and game settings can require more resources.

CPU
2+ cores
Memory
2 GiB minimum
Player traffic
UDP
Backup coverage
3 saved data locations
  • Persistent data: /serverdata
  • Network: one assigned UDP game/query port; TCP RCON remains container-local
  • First start: installs the dedicated server before readiness can pass
  • Server Actions: private, authenticated Source RCON; no public RCON port
  • Backups: configuration, generated data, and manually managed addons
Technical overview

Garry's Mod publishes one UDP Source-engine game port. Swarm Hosts stores server files under /serverdata and waits for a Source-query response before marking the Swarm Server ready.

Launch workflow

From host to running server

Use Settings → Garry's Mod Settings for managed values after launch. Saving settings restarts or recreates the server and disconnects players. Treat free-form server parameters as advanced input: make one change at a time, keep a backup, and confirm the server still answers a Source query.

  1. Choose Garry's Mod.
  2. Review the server parameters for map, player count, and game mode.
  3. Set CPU and memory limits.
  4. Leave Server Actions password blank to generate one automatically, or set 16–128 letters, digits, underscores, or hyphens. Keep it private.
  5. Launch and allow extra time for the first install.

Networking

How players connect

Players can use the Garry's Mod server browser or direct-connect with the published host and assigned port.

Managed shared relay when the game, host, and current relay path support it.

Server Actions

Manage your Garry's Mod server

Available tools depend on the game, server status, and your permissions. The game guide explains any setup needed for Server Actions.

Server status

Read the current map and player summary.

List players

Refresh the verified connected-player list.

List installed maps

Refresh maps installed in the pinned runtime.

List bans

Refresh identities currently banned by the Source server.

Broadcast message

Send a server-authored chat message.

Change map

Change immediately to a freshly verified installed map.

Kick player

Disconnect a freshly verified connected player.

Ban player

Ban and disconnect a freshly verified connected player, then persist the ban list.

Remove ban

Remove a freshly verified Source identity ban and persist the ban list.

Mods & Content status

Mods and custom content

The pinned wrapper has no verified Workshop resolver. Back up the server and manage trusted addons under the persisted Garry's Mod tree; recorded identifiers are informational only.

Workshop downloads are not managed automatically. To change addons, create a backup, stop the server, and upload compatible files under serverfiles/garrysmod/addons through Files & Backups. Then start the server, review the logs, and verify that players can join. Addons can execute server code. There is no Garry's Mod Mods & Content page.

Know before launch

Before you launch

  • Host on Windows 10/11 or Linux with Docker Desktop in Linux-container mode on Windows, or Docker Engine or rootful Podman on Linux.
  • Managed shared relay when the game, host, and current relay path support it.

Windows 10/11 + Linux

Ready to host Garry's Mod?

Connect the Windows or Linux computer you already own, then follow the game-specific launch path.