7 Days to Die

Staging — awaiting client validation

7 Days to Die is available for server evaluation. Player connection and server-browser discovery have not been validated. Begin with a disposable vanilla world.

The dedicated-server runtime installs the game through Steam and keeps its server files in persistent storage. This game uses more network ports than a single-port template. See Staging games for evaluation limits.

Requirements

Start with 4 CPU cores and 8 GiB memory. World generation, larger maps, player counts, and mods can need more. Allow disk space for the game download, world, logs, and backups; fast storage helps first boot and saves.

Launch and settings

  1. Choose 7 Days to Die from Staging and select a host with enough resources.
  2. Launch with the fixed defaults, then watch the logs while the game download and world initialization finish.
  3. Stop the server before changing the generated serverconfig.xml through Files & Backups; restart to apply the changes.

Game web and administration ports are not published by this staging setup. Use the game routes shown on the server page for later connection evaluation.

Connect

For later client evaluation, use the game's direct IP connection with the player address and primary game port shown by Swarm Hosts. The default game port is 26900 with TCP and UDP traffic, accompanied by additional UDP ports. Use the displayed relay mappings when available and retain the complete game port set. A successful startup does not confirm server-browser discovery or client gameplay.

Persistent data and backups

Persistent storage is mounted at /serverdata. Backups target /serverdata/serverfiles/User and /serverdata/serverfiles/serverconfig.xml, including the generated world and configuration without the installed game binaries. The initial generated save survived a local restart; player progression and backup restoration remain untested. Keep a backup before changing the world, configuration, mods, or game version.

Server Actions

Game-specific Server Actions are unavailable during staging. Use platform lifecycle, logs, settings, and file tools according to your permissions.

Mods & Content

The content list records desired mod identifiers only. It does not download, install, check compatibility, or verify mods. Apply compatible mods manually using the game's file workflow after a backup; evaluate vanilla first.