Unturned

Staging — awaiting client validation

Unturned starts in LAN mode for server evaluation. No game-server login token is supplied, and internet listing is not configured. Player connection and modded gameplay have not been validated.

The dedicated-server runtime keeps game files, worlds, and configuration in persistent storage. See Staging games before using an existing world.

Requirements

Start with 2 CPU cores and 2 GiB memory for a small evaluation server. Larger maps, players, and plugins need more. Leave free disk space for downloads, worlds, Workshop content, and backups.

Launch and settings

  1. Choose Unturned from Staging and select a suitable host.
  2. Launch with the fixed vanilla defaults and wait for installation and server initialization in the logs.
  3. Stop the server before editing its generated configuration through Files & Backups.

This staging template starts in LAN mode with Rocket Mod disabled. Public internet listing is not configured by these defaults. Local client joins and any later internet networking setup still need manual evaluation.

The installed runtime may require a Steam game-server login token for internet listing. Keep any required token private. A successful process start does not confirm public listing or authenticated player joins. See Unturned's official hosting guide. The publisher also warns that the server has no built-in autosave; verify world saving and graceful shutdown before relying on persistence.

Connect

For an initial client evaluation, use a computer on the same LAN and Unturned's direct-connect flow with the Swarm Host's LAN address and the assigned gameplay port. Current publisher guidance uses consecutive UDP ports: the configured base port is for queries and the following port is for gameplay. Follow the server's port labels instead of using the query endpoint for joining.

The fixed LAN defaults do not configure internet listing or a game-server login token. A displayed public or relay endpoint does not establish that this LAN server accepts internet clients. Public networking and client joining remain unvalidated. Publisher Server Codes are a separate networking flow; see Unturned's official networking guide.

Persistent data and backups

Persistent storage is mounted at /serverdata. Backups target /serverdata/serverfiles/Servers/SwarmHosts, preserving the selected server's configuration and any saved world without the installed game binaries. The local restart check preserved configuration only; world saving, player progression, and restoration remain untested. Back up before game updates, loader changes, or mod changes.

Server Actions

Game-specific Server Actions are unavailable during staging. Platform lifecycle, settings, logs, files, and backup controls remain subject to your permissions.

Mods & Content

The content page tracks Workshop identifiers; it does not install or verify content. Rocket Mod is an executable framework, not a managed mod provider; this staging image leaves it disabled. Plugin compatibility and rollback are unverified. Evaluate vanilla before manually applying compatible content.