V Rising¶
Staging — awaiting client validation
Local server startup, five-minute stability, and configuration persistence on restart are the evaluation scope. Public networking, relay access, player joining, server-browser discovery, and gameplay remain unverified.
Swarm Hosts offers the Windows server through Wine on Linux runtime for evaluation. Read Staging games before inviting players.
Requirements¶
Start with 4 CPU cores and 8 GiB memory on a Linux host with fast storage and enough free disk for server downloads, generated worlds, and backups. These are evaluation allocations, not a maximum-player performance promise. Downloads and initial world setup may take several minutes.
Launch and settings¶
- Choose V Rising from Staging and select a suitable host.
- Read the settings below and use a new disposable test deployment.
- Launch, inspect startup logs, and monitor resources before attempting a client connection.
Set the server name, optional join password, and player limit from one to forty. The evaluated template uses the PC server branch and a persistent world name. BepInEx is disabled. Steam and EOS listing remain disabled in the evaluated configuration; discovery and query responses are not certified.
The internal routes are 9876/UDP for gameplay and 9877/UDP for queries. Share the assigned public player endpoint shown on the server page. Container ports can differ from public relay ports. See Relays and Port Forwarding. Private administration services are not player routes.
Connect¶
Follow Stunlock Studios’ PC server instructions and use a matching client. The console branch is separate; this entry does not certify console support or crossplay. See the publisher guidance. Check the reported server version before selecting a client; the template does not promise that a later download has the same build as the staging test.
Persistent data and backups¶
The persistent storage root is /serverdata. Keep generated configuration
and saves together when moving the deployment. The restart check covers initial
server artifacts; no player progression or restored backup has been certified.
Take an independent backup and restore it into a disposable deployment before
trusting a valuable world. See the user guide.
Server Actions¶
Game-specific Server Actions are unavailable during staging. Platform start, stop, restart, settings, files, logs, monitoring, and backups remain subject to the game and your permissions. Their presence does not certify a game-side administration effect or successful backup restoration.
Mods & Content¶
Managed Mods & Content is unavailable. BepInEx and plugins are outside the vanilla startup test. Preserve a backup before modifying server files and repeat connection and persistence checks after a change.