Team Fortress 2¶
Public manual-acceptance release
Team Fortress 2 is available in the public launch catalog after exact-image managed-relay and closed-action proof. The product owner is manually testing player-targeted client behavior after this restoration.
Team Fortress 2 uses Valve's Source dedicated server. Swarm Hosts installs the
server anonymously through SteamCMD and persists the runtime and configuration
under /home/steam/tf2.
Quick facts¶
- Gameplay and query:
27015/udp - Private local RCON transport:
27015/tcp - Persistent data:
/home/steam/tf2 - Default map:
cp_badlands - Minimum resources: 2 CPUs and 2 GB RAM
The guided launch form exposes the server name, password, map, maximum players, and LAN mode. The RCON credential is reserved for the image-local Server Actions adapter and must never be shared with players.
Launch¶
- Open Launch and choose Team Fortress 2.
- Set the server name, starting map, maximum players, and an optional player password.
- Keep LAN mode disabled for an internet-accessible server.
- Confirm the requested CPU and memory fit the selected Swarm Host, then launch and wait for the server to report Running.
Server Actions¶
The closed action set is status, player/map/ban discovery, broadcast, map change, kick, ban, and unban. Status, discovery, broadcast, map change, and negative-input rejection have passed exact-image runtime checks; player-targeted controls are part of the owner's manual client acceptance. Raw console and RCON input are never exposed.
Mods & Content¶
SourceMod plugins are untrusted executable code. The first release records a manual plugin strategy only; provider resolution, automatic updates, and rollback are not promised.
Connect¶
When the Swarm Server is running, copy the managed relay host and UDP port from
its connection details. In Team Fortress 2, open the developer console and use
connect host:port, adding the player password when prompted. Share only that
player endpoint; the container's private RCON port is not a player connection
address.