Icarus

Staging — awaiting client validation

Local server startup, five-minute stability, and configuration persistence on restart are the evaluation scope. Public networking, relay access, player joining, server-browser discovery, and gameplay remain unverified.

Swarm Hosts offers the Windows server through Wine on Linux runtime for evaluation. Read Staging games before inviting players.

Requirements

Start with 4 CPU cores and 12 GiB memory on a Linux host with fast storage and enough free disk for server downloads, generated worlds, and backups. These are evaluation allocations, not a maximum-player performance promise. Downloads and initial world setup may take several minutes.

Launch and settings

  1. Choose Icarus from Staging and select a suitable host.
  2. Read the settings below and use a new disposable test deployment.
  3. Leave a generated private credential blank to create a unique value when that option is offered.
  4. Launch, inspect startup logs, and monitor resources before attempting a client connection.

Set the server name, up to eight players, an optional join password, and private admin credential. Non-admin prospect deletion is disabled. The initial startup test covers the lobby and configuration; it does not create player progression or prove a loaded prospect.

The internal routes are 17777/UDP for gameplay and 27015/UDP for queries. Share the assigned public player endpoint shown on the server page. Container ports can differ from public relay ports. See Relays and Port Forwarding. Private administration services are not player routes.

Connect

Follow the developer dedicated-server setup and connection instructions with a matching PC client. Evaluate prospect creation, joining, and reconnection as separate steps. See the publisher guidance. Check the reported server version before selecting a client; the template does not promise that a later download has the same build as the staging test.

Persistent data and backups

The persistent storage root is /home/container/icarus/drive_c/icarus. Keep generated configuration and saves together when moving the deployment. The restart check covers initial server artifacts; no player progression or restored backup has been certified. Take an independent backup and restore it into a disposable deployment before trusting a valuable world. See the user guide.

Server Actions

Game-specific Server Actions are unavailable during staging. Platform start, stop, restart, settings, files, logs, monitoring, and backups remain subject to the game and your permissions. Their presence does not certify a game-side administration effect or successful backup restoration.

Mods & Content

Managed mod installation is unavailable. Evaluate vanilla before manual content changes; custom prospects and mod compatibility are unverified. Preserve a backup before modifying server files and repeat connection and persistence checks after a change.