Insurgency: Sandstorm¶
Staging — awaiting client validation
Local server startup, five-minute stability, and configuration persistence on restart are the evaluation scope. Public networking, relay access, player joining, server-browser discovery, and gameplay remain unverified.
Swarm Hosts offers the native Linux runtime for evaluation. Read Staging games before inviting players.
Requirements¶
Start with 4 CPU cores and 8 GiB memory on a Linux host with fast storage and enough free disk for server downloads, generated worlds, and backups. These are evaluation allocations, not a maximum-player performance promise. Downloads and initial world setup may take several minutes.
Launch and settings¶
- Choose Insurgency: Sandstorm from Staging and select a suitable host.
- Read the settings below and use a new disposable test deployment.
- Launch, inspect startup logs, and monitor resources before attempting a client connection.
Set the server name, one to sixteen players, and optional join password. The defaults start eight slots on the stock Oilfield Refinery Security checkpoint scenario. Names accept letters, numbers, spaces, underscores, and hyphens; passwords accept letters, numbers, underscores, and hyphens. No administration port is published.
The internal routes are 27102/UDP for gameplay and 27131/UDP for queries. Share the assigned public player endpoint shown on the server page. Container ports can differ from public relay ports. See Relays and Port Forwarding. Private administration services are not player routes.
Connect¶
Use a matching PC client and the displayed gameplay endpoint. No publisher server login token was supplied for the local evaluation. Follow the publisher’s account/token guidance before testing public listing, stats, or crossplay. Evaluate server-browser discovery, player joining, gameplay, and reconnection separately. See the publisher guidance. Check the reported server version before selecting a client; the template does not promise that a later download has the same build as the staging test.
Persistent data and backups¶
The persistent storage root is /serverdata. Keep generated configuration
and saves together when moving the deployment. The restart check covers initial
server artifacts; no player progression or restored backup has been certified.
Take an independent backup and restore it into a disposable deployment before
trusting a valuable world. See the user guide.
Server Actions¶
Game-specific Server Actions are unavailable during staging. Platform start, stop, restart, settings, files, logs, monitoring, and backups remain subject to the game and your permissions. Their presence does not certify a game-side administration effect or successful backup restoration.
Mods & Content¶
Managed Mods & Content is unavailable. Workshop content and game administration have not been evaluated. Preserve a backup before modifying server files and repeat connection and persistence checks after a change.