Enshrouded

Staging — awaiting client validation

Local server startup, five-minute stability, and configuration persistence on restart are the evaluation scope. Public networking, relay access, player joining, server-browser discovery, and gameplay remain unverified.

Swarm Hosts offers the Windows server through Proton on Linux runtime for evaluation. Read Staging games before inviting players.

Requirements

Start with 4 CPU cores and 12 GiB memory on a Linux host with fast storage and enough free disk for server downloads, generated worlds, and backups. These are evaluation allocations, not a maximum-player performance promise. Downloads and initial world setup may take several minutes.

Launch and settings

  1. Choose Enshrouded from Staging and select a suitable host.
  2. Read the settings below and use a new disposable test deployment.
  3. Leave a generated private credential blank to create a unique value when that option is offered.
  4. Launch, inspect startup logs, and monitor resources before attempting a client connection.

Set a server name, player limit from one to sixteen, optional player password, and private administrator password. The Players access group cannot kick or ban players or inspect their inventories. Keep the administrator password different from the player password.

The internal routes are 15637/UDP. Share the assigned public player endpoint shown on the server page. Container ports can differ from public relay ports. See Relays and Port Forwarding. Private administration services are not player routes.

Connect

Use the PC multiplayer server browser with a matching game version and the player password. Administrator access uses the separate private credential. Test listing and player joining before inviting a group. See the publisher guidance. Check the reported server version before selecting a client; the template does not promise that a later download has the same build as the staging test.

Persistent data and backups

The persistent storage root is /home/steam/enshrouded. Keep generated configuration and saves together when moving the deployment. The restart check covers initial server artifacts; no player progression or restored backup has been certified. Take an independent backup and restore it into a disposable deployment before trusting a valuable world. See the user guide.

Server Actions

Game-specific Server Actions are unavailable during staging. Platform start, stop, restart, settings, files, logs, monitoring, and backups remain subject to the game and your permissions. Their presence does not certify a game-side administration effect or successful backup restoration.

Mods & Content

Managed Mods & Content is unavailable. The evaluated server is vanilla; custom content support has not been established. Preserve a backup before modifying server files and repeat connection and persistence checks after a change.