HumanitZ

Staging — awaiting client validation

Local server startup, five-minute stability, and configuration persistence on restart are the evaluation scope. Public networking, relay access, player joining, server-browser discovery, and gameplay remain unverified.

Swarm Hosts offers the native Linux runtime for evaluation. Read Staging games before inviting players.

Requirements

Start with 4 CPU cores and 8 GiB memory on a Linux host with fast storage and enough free disk for server downloads, generated worlds, and backups. These are evaluation allocations, not a maximum-player performance promise. Downloads and initial world setup may take several minutes.

Launch and settings

  1. Choose HumanitZ from Staging and select a suitable host.
  2. Read the settings below and use a new disposable test deployment.
  3. Leave a generated private credential blank to create a unique value when that option is offered.
  4. Launch, inspect startup logs, and monitor resources before attempting a client connection.

Set the server name, one to twenty-four players, optional join password, private admin credential, and save name. Keep the save name as a simple identifier using letters, numbers, underscores, or hyphens. RCON is disabled and its port is not published. The evaluated template uses the publisher’s Linux branch. Steam query and server-browser discovery remain unverified; match the reported server build to your client before testing a connection. Configuration and saves are beneath HumanitZServer; the settings file retains the installed server’s version and other world options.

The internal routes are 7777/UDP for gameplay and 27015/UDP for queries. Share the assigned public player endpoint shown on the server page. Container ports can differ from public relay ports. See Relays and Port Forwarding. Private administration services are not player routes.

Connect

Use a matching PC client and the displayed gameplay endpoint. Evaluate server-browser discovery, player joining, world progression, and reconnection separately. See the publisher guidance. Check the reported server version before selecting a client; the template does not promise that a later download has the same build as the staging test.

Persistent data and backups

The persistent storage root is /home/steam/serverfiles. Keep generated configuration and saves together when moving the deployment. The restart check covers initial server artifacts; no player progression or restored backup has been certified. Take an independent backup and restore it into a disposable deployment before trusting a valuable world. See the user guide.

Server Actions

Game-specific Server Actions are unavailable during staging. Platform start, stop, restart, settings, files, logs, monitoring, and backups remain subject to the game and your permissions. Their presence does not certify a game-side administration effect or successful backup restoration.

Mods & Content

Managed Mods & Content is unavailable. Workshop content and game administration have not been evaluated. Preserve a backup before modifying server files and repeat connection and persistence checks after a change.